package Classes.LevelManagement 
{
	import flash.display.MovieClip;
	import flash.display.Sprite;
	/**
	 * ...
	 * @author ...
	 */
	public class Level_Base extends Sprite
	{
		public function start(listaObjects: Array)	: void {}
		public function update() 					: void {}
		public function terminate() 				: void {}
		
	}

}